Probably a simple question, but how would I go about creating a renderman user attribute on a point instanced piece of geometry ?
When you create point instanced geometry, each entry for that instance has various attributes attached, such as displacementbound and trace visibility, I want to add my own user attribute to each object that references a houdini point attribute - In maya you could do it easily enough with a rib box containing;
Attribute "user" "string blah" [mattr blahblah]
... but I don't know how to do this in Houdini, anyone got any bright ideas ?
Thanks.