I'm trying (first-timer) to export a camera w/animation from Maya to another 3D program that allows importing Nuke .chan files, Maya .mov files, or FBX files.
The issue: I have similar terrains in the two programs, but the terrains aren't centered the same in 3D space in both, which I think is the problem since the camera exported from one doesn't 'land' in the exact spot in the other terrain.
I started trying a .chan file since Nuke, and I can get it exported and imported well enough with no issues as far as I can tell, but it imports to the center of the entire scene (0,0,0). That would be fine if that's all I needed, but obviously I need the camera to be positioned where I want it. At the moment, if I move it to where I need it and try running the animation, it seems to immediately reset itself to 0,0,0...I suspect because every frame is effectively keyed to where it was when it was originally exported.
Long story short, is there a way to import a camera/animation, position it where I want it, and set that point as the origin point, so it will then run it's animation starting from that spot? Maybe I'm missing something on export or import that would handle that automatically? And, is there an major advantage between .chan, .fbx, and .mov if the importing program accepts any of them?
Any help will be appreciated.
Yesmine