First actually, I would like to say thanks for all of the people who have helped me get accustomed to MEL... I wouldn't have been able to adapt to it this fast without this forum... so thanks... but I still have another question..
I am looking for a way to store the color values of each pixel in a texture... actually for now just the Gray Scale 0-255 value.. and I want to store it in an array.. any ideas on how to retrieve those values from a texture?
thanks so much in advance!
-Jake