Hi there, this is my first post. I'm trying to do this but my math is weak...
Problem: I have two objects (e.g. characters) and two cameras in the scene. I put camera1&camera2 interests somewhere between objects (e.g. on eye-line) with expression middlepoint(a3,b3,0.5) or (a3+b3)/2 to have it always on the middle between the objects. Now I'd like to make one camera dependent on the other camera in such a way, that they will have the same angle regarding camera interests (middlepoint) from the top view, so I can move them independently, but dependent camera would always match this(and only this) angle (reverse angle) - angle between camera and camera interest in the top view. This is also known as reverse camera in film industry.
Can somebody give me the correct math expression for this? Can I attach images to posts to explain it better?
Thanks in advance for any help
Milan