In theory this should be possible but I don't know the PRMan rib format and probably wouldn't have time to look into that at the moment. The tricky thing would probbaly be to write out motion vectors for each vertex to make sure you get the information you need for motion blur and such.
I might be looking into an export to 3dsMax soon and if I do I'll keep that in mind. Can't promise anything at the moment though as I'm a bit swamped with heaps of other dev tasks.
frank