I'm having a problem following a tutorial going through a rather complex rig done in 3ds max 6. My question is this, when assigning a Float Controller to the Z Rotation, the 3ds max 6 had the controller as "Float Reactor", however, 3ds Max 9 has it as "Float Reaction", is there a tutorial of anykind that came out to transition users into using this new interface for assigning float values? Any help is appreciated. Thanks
--Danny
Digitaldboy@gmail.com