Hi
I got a plane (passive rigid body) and a ball (passive rigid body). I have a gravity field attached to the ball (this is a test mind you
Anyway, I have animated the ball in the Y axis to simulate the ball about to be thrown (in someone's hand). At the point the ball leaves the hand, I keyframe the 'Active' to ON in the rigid body attributes. All this works...the ball continues to fly through the air. It then hits the plane and finally comes to a stop (or so it seems).. The thing is that it doesn't stop moving ...ever so slightly it moves. When i try and keyframe the 'ACTIVE' channel back to OFF, the ball jumps back to the previous keyframed position
What am i doing wrong?
thanks