Rigid body dynamics (5)

  • Anyone know how to do them - rigid body dynamics that is - like a plain old bouncing ball?

  • Non smokers die every day.

Last time I checked/tried, you couldn't set them up explicitly. But as a workaround, just apply soft body dynamics, and tune the params so that it emulates a rigid body. It's pretty easy to get this working correctly, and in a way I like the fact that the "rigid" body's characteristics are directly based upon the same operator as a soft body. Again, haven't checked out much of the new dynamics in 1.5, so this may be a moot point.