Hey there, I am planning the renderman passes for an animation I am beginning.
I have read over the point cloud/brick maps for colourbleed occlusion available in renderman.
I am wondering if if anyone uses these in animations?? my animation consists of a complex creature (constantly moving) on a static white ground plane. Obviously I'd have to bake the cloud for every frame. Is this the best solution for colour bleed and occlusion within prman?