I was reading the mastering maya 3 interwiev (booring evning), and i stubled across a reference to the nifty litle pasttime hobby at ILM, called robowars or something. While i had heard of this before i hadnt realy tried this myself.
Now i did! And it was easy, real easy. First the objects where real stupid and simple but by yestarday evning, they started to sprout some slight glimpse of artificial intelligence.
for those of you who dont know what this is lets quickly look into this: its basicaly a dynamic simulation with expressiondriven dynamics whare two or more different dynamic entities try to destrou one another.
Anyways my question was. is there any ways you could make a rigdbody report impact like particle collisions (without actualy resorting to particles).
By the way anyone intrested in doing this kind of stuff with me because fighting my own bots is a bit one sided .
I read that interview and thought it sounded cool. I would love to try it out. If you could clue me in as to how you set this up, I'll try to give it a shot.
Maybe you could post a basic scene and a description of how to get a robot up and running? Seeing as how I'm not a programmer, I am a little coinfused as to how to start setting up a bot.
Create a sphere (as simple as it sounds) then make it dynamic (make a plane to be dynamic about), then make some expressions that drive the impulses of your ball (you could start like me by tring to knock other balls of the surface, then make sure your ball doesnt fall etc.. then make it self targetting for example). The expressions can be as simple as ball.impulseX=$speed *(ball.translateX-target.translateX) and so on eventualy you just add to the functionality... try not to use gettatr too much or your simulation will stall.
I also read this article a while ago and thought it was a good and fun way to learn more about AI and crowd similations etc. I don't know a lot about the dynamic engines in Maya, any other tips on getting a simple sphere to move where you want it to go?
I'll post my scene as soon as i have time to take the two annoying bugs away (along with a desc file), that keep bugging me nothing serious but unnessecery