interpolating rotations with orient constrains are giving me headaches. here's an example
two locators in the scene. first one rotated [0,180.1,0], another one [0,-179.9,0] . two almost identical orientations of an object.
how can i setup a third locator to CORRECTLY interpolate between these two? the orient constrain obviously not doing the job, saying that interpolation mode "shortest" will give a SLERP interpolation between these two? guess what, it results in [180,0.1,0], which means a flipped X and Y axis.
i'm really tired using workarounds with position and aim constrains when it comes to interpolating rotations. i don't even ask for extreme interpolations between very different rotations. but when i can actually see that two orientations in space almost line up, and the so-called shortest interpolation gives flips - i want to raise hell on earth, seriously.