Rotation Problem (3)

Hi I created a puck (it is actually a nurbs object detached for shading purposes and then grouped together so that it could be animated.) I want to rotate it on the X axis 360 degrees......I also want it to rotate it on the Z axis....Unfortunately when I add the Z axis it does not give me the desired result. The puck rotates erratically in stead of two smooth 360 axis rotations. What am I doing wrong? Thanks for your help. -brafft

Let's see the anim curves.
What's the "desired result"?

yes is uppose you dont realy underand how euler angles work, this si ssomething everybody does and then wonders.

The agles are dependent of eachother so rotating x alo rotates the direction of Z.... this iwll ressulti in a wobble.

Now then for a slight comment. If a object rotates simulteneously around two fixed axes (if it was definable thatis) then its can be described as one rotation around ONE axis, Theres no such thinsg as rotationg around 2 axes qat the time, so what you end up is rotating araound a slanted axis intead.

Thinkof euler angles like a gimbal.

thanks Failure and Joojaa, for reading my post. I sorta knew what was going on as I was posting (did a terrible job of explaining it sorry about that). I was able to solve the problem by using parented groups.....I'm not sure if this was the best way to solve my problem, but it did the trick.