So here's my problem, I'm working with nurbs booleans and getting some strange results. I am trying to get a clylinder that looks like it has some thickness, like a pipe.
So, I take a nubs cylinder with a cap at one end, then duplicate it, make the duplicate smaller & do a boolean. That all works fine, and I get the general shape that I want.
However, when I go to render the scene I see that after the boolean opperation the edges of my pipe are no longer smooth. Now it looks more like a hexagonal pipe. I can see creases all along the edges where the CV's are.
Is there an option in the boolean operation that I am missing or is there some way to reverse this and have a smooth surface again?
Any help would be really apprecited, I've looked through the manuals to no avail. Thanks,
-- Alison