strange things are going on.
i have a compositing but the client want some layer/objekts as seperate layers. ok, no problem.
but....i use zbuffer, not the real just a values in RGB. and i use the S_ZDepthCueBlur to get the DOF.
at the end of my tree i mask out the layers which i need to render seperate.
so the S_ZDepthCueBlur are placed good in the tree. my last node (alpha complete white) is going as input for the inside node. the mask input of the inside node is the mask of the "seperate" object. also this mask pipe have this S_ZDepthCueBlur. otherwise i get jaggy result when i comp back the seperate layers.
my problem is that my masked object arent masked. in the viewer all is finde (mostly!). when i render a flipbook or the FO the alpha seems to be ignored. result is i have my normal FO..nothing is masked.
seems there is a bug in S_ZDepthCueBlur or i do something wrong. do i ?