Hello! Is there way in MEL to save ALL animation from the maya scene into the text file... Restore only the key values at the every frame i need from this text file, and apply restored key values to the all objects (without animation, just the value of the keyable attributes) in exactly the same scene? I need it to remove all the animation from the file but place all the objects in every frame i choose, as it was in the file with animation.
Main questions are: What do I need saved to a text file?
How to query only the values of the attributes in a specific frame (between the keys) from that text file?
the question is a bit vague. As there seems to be several unrelated requirements.
In any case non of thees actually needed to accomplish the task of getting a snapshot per object. So care to explain the use case instead of actually bolting down architectural decision that dont actually bring you any closer to an answer.
It would be much easier to just subset a different time for each object than when the time is shifted in place delete the data drivers. There is really no need to round trip into a text file, since you have the original file saved. And or you can just use anim files for this, whic is less dense than having each frame cached in a ascii file.