Saving Shader Networks

I must admit that the whole material thing in XSI is so different from other programs. I know that I could create a material library, but there is not material editor where you have a list of all scene materials and you could apply them easily to your objects.

However if there is a tool in XSI that I don't know which allow to store materials and especially part of shading networks I would greatly appreciate explanations. I tried to drag&drop shading network to presets toolbar, but it didn't work, also I havent found how to do this... so .. and information would be cool =)


Dennis Sedov
www.3dennis.com

It took me a while to figure out too when I first got my hands on XSI...

I use groups for the task now, a group has a material, and all objects that are a memeber of that group inherit the material. Note that a group is not a hierarchical unit, and an object can be a member of several groups at the same time. One group could be for the material, another for visibility, a third for subdivision level etc