I've had this problem in the past, and have solved it but scaling everything in the scene down. (if you have motion curves don't select/scale them)
I tried what you said Duncan, just as a test. and I'm not getting perfect results...
Imported the TurbulentFlame scaling by 30...
select -r Flame ;
setAttr "FlameShape.dimensionsW" 300;
setAttr "FlameShape.dimensionsH" 300;
setAttr "FlameShape.dimensionsD" 300;
select -r nurbsTorus1 ;
setAttr "nurbsTorus1.scaleX" 30;
setAttr "nurbsTorus1.scaleY" 30;
setAttr "nurbsTorus1.scaleZ" 30;
setAttr "nurbsTorus1.translateY" -60;
"Divide each of these by the amount you scaled by. "
select -r fluidEmitter2 ;
setAttr "fluidEmitter2.fluidDensityEmission" 0.033;
setAttr "fluidEmitter2.fluidHeatEmission" 0.066;
setAttr "fluidEmitter2.fluidDropoff" 0.066;
What am I doing wrong I've also tried...
setAttr "fluidEmitter2.fluidDensityEmission" 30;
setAttr "fluidEmitter2.fluidHeatEmission" 60;
setAttr "fluidEmitter2.fluidDropoff" 60;
and...
makeIdentity -apply true -t 1 -r 1 -s 1 -n 0;
setAttr "fluidEmitter2.fluidDensityEmission" 30;
setAttr "fluidEmitter2.fluidHeatEmission" 60;
setAttr "fluidEmitter2.fluidDropoff" 2;
And more variations of the above. Again, in the past just scaled everything down, if I wanted to use a imported fluid, but I'm still unclear as to how to get the scales all working properly. And how the container scale/emission technically relate.
you posted this that helped on the relation of scale within/out side the container.
http://www.highend3d.com/boards/showthreaded.php?Cat=1,2&Board=MayaFluids&Number=176181&Search=true&Forum=MayaFluids&Words=scale&Match=Entire%20Phrase&Searchpage=0&Limit=25&Old=allposts&Main=176061
Thanks for your time in helping us Duncan!