Is there any way to scale up a model along the axis of it's normals? I seem to remember a utility in lightwave called Smooth Shift that did something similar to this. Basically I have a number of model that need to be made slightly "fatter" in certain sections. I've searched around HE3D quite a bit to no avail. Perhaps there's a script for this hiding somewhere?
Is there any way to scale up a model along the axis of it's normals? I seem to remember a utility in lightwave called Smooth Shift that did something similar to this. Basically I have a number of model that need to be made slightly "fatter" in certain sections. I've searched around HE3D quite a bit to no avail. Perhaps there's a script for this hiding somewhere?
Actualy atleast in maya 7 normal is allways selected by default for component selections so just setting it to normal mode and middledragging should be enouggh atleast its for me!
QUOTE(Joojaa @ 10/07/05, 01:22 AM) no double posting!
Actualy atleast in maya 7 normal is allways selected by default for component selections so just setting it to normal mode and middledragging should be enouggh atleast its for me! [snapback]216678[/snapback]
I eventually figured this out myself. This function allows you to move verts along their normal by a specified amount: