As part of a project, I've imported a character onto a certain scene, and found it necessary to scale my character by roughly 32% to match the scene proportions. The problem is, that the blend shapes do not scale their influence to match.
I'm using a group node which encapsulates all imported data to scale. Returning the node scale to 1.0 shows the blend influence working perfectly. All joint, shape, etc information is scaled, so it seems to be localised to the blend shape node or one of its relatives.
Scaling the skeletal heirarchy directly has no effect on the blend influence. Using envelope at 2 and uping each slider to 10 (max) i've acheived 20% extra, but still short of the complete influenced effect.
Any thoughts on this would be greatly appreciated.