i have a problem. i have imported a rigged character to an environment, only to find out that the character is way bigger than the environment. i have tried scaling the character to make it proportional, but what just happens is that the scaling arrows [or whatever you call it] appear, yet it's colored gray, so it's impossible to scale it. i have also tried putting the character inside a group, along with its ik handles. i am able to scale it, but then the character becomes much smaller than the skeleton/ik handles.
please do help, because i have to meet a deadline.
Yes you do need to group the skeleton but there may be parts of the rig that you will not want to group. Did you not build the rig? If the skeleton is scalling more than other items you selected then it is called a double transformation and something is allready controlling it's scale.
I guess I would start by selecting the root of the skeleton and grouping it and scaling it to the size you need and then anything not in that group that does not follow it when scaling I'd add to the group but in the group options i'd uncheck perserve position.