Scaling Squirrely Tail

Hi there:

I am animating the Squirrely rig which is here:

http://www.highend3d.com/maya/downloads/ch...y-Rig-5744.html

And I would like to scale down the tail. I know absolutely nothing about rigging/modelling, unfortunately. I was told to try scaling down the tail joints. When I tried scaling each individual joint it didn't look good at all. The tail has 6 segments of joints, so I tried just scaling those. which did scale down the geometry, but seemed to affect the posing of the tail in not a great way.

I would be grateful for any advice, thanks in advance!

Hmm...

Try "checking" the radio button "Inherits Transform" under the transform node of the geometry of the squirrel. This will unlink the transform between the joints and the mesh themselves; I wasn't exactly sure what your issue was, but this will fix a double-transform error that occurs when a joint is scaled.

If this doesn't help, could you explain what exactly you do when you try to scale the tail? (Woo, rhyme!)

Regards
-Kyle