Hello,
this is a strange thing that I encountered in Maya. If you copy and run the below given code in Maya, it runs perfectly.
But if you perform the operation in parts as specified below, Maya crashes.
Any logic behind this?
_________________________CODE START_________________________________
file -f -new;
polyCube;
delete "pCube1.f[5]" ;
move -r -0.0659429 0 0 "pCube1.vtx[2]" ;
delete "pCube1.f[3]" ;
createNode mesh -n newMesh;
$meshParent = listRelatives -p newMesh;
/////////Inserting a modifier node between intermediate History Nodes/////////
connectAttr -force polyTweak1.output newMesh.inMesh;
connectAttr -force newMesh.outMesh deleteComponent2.inputGeometry;
/////Following commands are supposed to be executed by the user//////
move -r -1.215641 0 0 $meshParent[0]; //moving the modifier node away from main object to avoid confusion
move -r 0 0.307836 0 "polySurface1.vtx[2]"; //this and more will be executed by user using the Maya interface
/////Script execution resumes/////
polyCloseBorder -ch 1 $meshParent[0]; //This is to flush out the last tweak information (if any) from the modifier mesh
///Following commands are executed to remove the effect of "polyCloseBorder" command//////////
$temp = listConnections -destination false newMesh;
$buff = listConnections -plugs true -destination false $temp[0];
connectAttr -force $buff[0] newMesh.inMesh;
_____________________________________CODE END___________________________________