QUOTE(jenn7 @ 05/18/09, 03:51 PM) [snapback]307920[/snapback]
I need a script that extrudes a polygon square between curve cv 1 on curve1 and cv1 on curv2 and have the script do so between each cv on the curves.
Correction you need a node graph that does this, this is bascially the catch that drops MANY a scripter and programmer to knees with mel. Scripts just build the graph networks.
Loft between the curves, select the isoparams going form curve 1 to 2. Duplicate them to separate curves extrude a squagre along each of the curves, hide extrude surface and curves. Done.*
OR make cubes that sit nicely between the points, then make a spline ik bind cubes to the spline. Hide spline.
Or use curve deformer, instead
Or make use a of a skin influence object
*now take note of what maya echoes after each step and put thet to a file for a instant script.