Another question:
I've got a scripted plugin which basically loads nodes and commands from a couple of packages (folders with __init__.py and the various .py files). I'd expect to able to work with the plugin in maya similarly to c++: new file/unload/reload in order to see changes. That process works fine, if I'm loading the nodes/commands individually, but if I load the nodes via this loader plugin (which initializes/uninitializes them), then the plugins don't update until I've restarted maya.
There's probably something simple I'm missing here (regarding reloading?)
Thanks,
sunit