Hi all,
I'm about to start a project on evolving 3D art. Basically I'm performing parallel transformations on simple meshes, and letting the user pick which he prefers. I then take the chosen (newly modified) mesh and repeat the process. After a large number of iterations, a (hopefully) interesting and exotic shape starts to take form. Once the user gets a shape he likes, he can click an "Accept" button, and the program will show the morphing of the object, slowly, from the starting simple mesh all the way to the modified object.
This entails the ability to save the transformations in the form of text or something, every time the user chooses a new so that they can be read later on by a script and re-applied to the basic mesh with each morphed stage as a key-frame in the final animation. There might be a better way, but that's all I can think of.
I have good knowledge of Blender, and I was originally going to use Python to script this, but then I thought this is a good chance to learn Maya, so I'm wondering how difficult it would be, given I only know basic 3D manipulation and key-frame animation.
Thanks in advance,
Will