Trying to create a script that runs when an object is deleted.
Basically the script checks an attribute on an object and either deletes it if the attribute doens't exist or runs through a script and then deletes it if it does. I'm having problems creating a scriptJob that runs when an object is deleted.
This has to be for all objects not just a single one so I can't use a scriptNode. Also has to work with the Delete button not as a seperate button the artist presses. Essentially replacing Maya's delete button.
I'm using the following scriptJob but it isn't doing anything
scriptJob -ct "delete" radDelete;
and the following script
global proc radDelete()
{