What I want to do is very simple. I would like to sculpt and apply a texture at the same time using DragRect or something similar. I loaded a texture in my brush and imported my alpha channel which fits perfectly with the texture. I have Rbg and Zsub activated, RGB intensity is set to 100. When I use DragRect, it only sculpts, it doesn't apply the texture on my object. If I turn off Zsub and leave only RGB on, then the texture appears. I want to know how to apply both at the same time. This would make the normal map fit perfectly with my texture in the end.