hello everyone.. I have to build a scene with a seamless animated sky clouds... i animated these by keyframing the texture origin and texture time.. the animation looks great.. now.. i used to make seamless loop animation making a cache file and then blend it on itself... now sure why but it seems i can't cache the animation and/or i can't use blend cache with clouds.. does anyone know if there is a way to make seamless looopeable clouds animation?.
thanks in advance,
best,