Hi,
I was hoping that someone could direct me to a tutorial on how to create a seamless ocean loop in Maya. I am still a noob and cannot figure this out without some help. I ultimately will bring this loop (perhaps 25 frames long) into After Effects and generate an .FLV for FLash. That part is easy enough, I just don't understand enough about Maya to create the seamless loop itself. I read some posts that suggest having the start frame and end frame exactly the same, but that doesn't help with Fluid effects. I also found something in the Maya help section which talks about LOOP_FRAMES, but the writeup is geared more towards someone who is already proficient in Maya. I am eager to learn this, and would greatly appreciate anyone who can walk me through it.
Thanks in advance!
Vic