Hello. My first post here. Hope I did everything right.
Can anyone let me know if there is such a thing in Maya as this: an "envelope" node that operates on input values and multiplies these values by a scalar value specified in a slider? This would be similar to typical deformer nodes like blendshapes, in which all blendshape weights can be multiplied by the 'envelope' attribute. Except that instead of deformer values, this "envelope" node would accept an arbitrary number of inputs, envelope them, and spit out the multiplied values.
I have about 20 attributes from separate nodes that need to be multiplied by a single value. I could use 20 Multiply/Divide nodes to do this (or 7 of them if I use all xyz inputs), but this is an ugly solution. I seek elegance! Thanks for your help.