Is there a script out there that reads the value of a grayscale texture mapped to a polygon and select faces based on it's value? Example: I have a black texture with small white areas, I want to select the faces that the white areas are mapped to.
I don't know of anything that does this out there. If I had to do it myself I would bake the map into vert colors and then write a script that selects verts based of of that vert color value. Then convert selection to faces.
I think artisan and paint selection tool specificaly can do this quite simply. but doesent work on procedurals so you need to convert themm to soleids first!