I've got two objects, each with an identical set of polyColorMod and polyBlendColor nodes...
Now, sometimes, when I select the two objects, of course I only see the active objects list of inputs in the Channel Box, but if I select a node it will select that node on both objects and let me adjust the attributes together. However, this isn't always the case....more often than not, when two objects are selected with identical inputs, and I select one of them, I don't also select the corresponding node on the other object.
I suppose the proper way to ensure grabbing both nodes is to graph both objects in the hypergraph so i can actually select both nodes, but sometimes Maya will assume I want the corresponding nodes and sometimes it won't...
here is what i'm trying to do...
- Make a polySphere and a directional light.
- Create a vertex color set and apply Pre-lighting with default settings.
- Create a second vertex color set and fill it with a solid color.
- Delete history.
- Add a polyColorMod to each color set (easiest way is from the color set editor, Modify button).
- Select the two sets in the color set editor and click Blend.
Now you should have a sphere with two polyColorMod inputs, a createColorSet node and a polyBlendColors node.
NOw if you make another object, like a cube and repeat the above steps, or just duplicate the sphere with input graph, select both objects, and graph them in the hypergraph - if I select the polyBlendColor node in the channel box, both nodes get selected, but if i select a polyColorMod from the channel box, only the lead objects node gets selected.