If it is a polymesh object, then your solution is simple.
All the commands listed are in the Matter Module under Polygon:
1. Select your polygons as normal. Y for rectangular and G for raycasting.
2. Select Polygon/AssingNew Material. This creates a new material, but only on highlighted polygons. Go ahead and change the material to something different for now, so you can keep track while setting up. Do not worry about textures yet- if the material is working, then textures are easy to assign to that material.
3. Select more polygons. Remember that the right mouse button inverts the selection. Then Use Polygon/AssignNew Material.
4. Now we are ready for textures. To navigate through the different polygons groups use PreviousMaterial, NextMaterial, CurrentMaterial and so forth to highlight the material you want.
5. Use Texture/Local Texure (NOT Global). Assign textures as normal.
6. Continue to use the navigate commands to select the material you are working on.
7. You can use UnselectAll to get rid of polygon highlights. Use Current Material to turn them back on with the current material.
Be sure to practice this on something simple first, to get the work flow down. Be sure to save first before you do it to your real scene.
Hope this helps,
Urp
Edited by Urp on 05/10/01 07:14:54 AM.