Hi guys,
I'm diving into blendshapes and I know that it's better to separate the head from the body when I need to create blendshapes for the head; I'm using a poly obj and I don't plan to use wrap deformers... I learnt the following technique to keep together the body and the head while deforming: I skin clustered and painted a mesh where the body and the head aren't separated, when the skin was ready I copied skin weights of this one geometry to both separated body and head, someone told me that this tecnique works but when I try some deformation the head disconnects from the body... someone knows another technique?
thanks