Hi All,
I'm trying to use set driven keys to pass the keys from one object to another. Animate 1 object based on the keys in another. I can't seem to get it to work.
My small example, just a 4 torus blend shape, The blend is named "Mouths".
My controller object, for this test, is just a text box with custom attributes, OPEN,MID,CLOSED with keys associated with the custom attributes.
I can animate the Mouths' blend in Channels, or in Blend Panel.
Set Driven Key...
I select the blend name/target in the channel, right click "Set Driven Key..." using this as driven, I key the driver to the custom attribute from the text box. Do this for all 3.
Presto... nothing happens. Obviously missing a step or am misguided.
Any advice? suggested resources?
Thanks in advance