Hello all,
I am attempting to set the value of Blind Data for a vertex of a poly object. I then want to color the poly object based on these values. My setup is reading the force of a 3D fluid on the vertex of the poly object (this part is working). Now I want to take the force value asserted on the vertex, set the Blind Data of the vertex as that value, and color the vertex according to where the value falls in a predetermined range.
Looking at how I would do this manually, and seeing the output in the MEL Editor, I am assuming I have to change the value of my Blind Data Attribute, then apply that value to the vertex. What would be the MEL sequence to do this sort of thing?
If my question is not clear, please let me know what information would need to be clarified?
Thank you!