When importing and/or referencing individual scenes into a master scene, my shaders get dumped or overwritten. (Ex: An object A imports with shaders intact, and then later objects import with the same shaders used in A, losing their own attributes.) How do I import/reference multiple scenes within a single master scene while preserving shading that was built within each individual scene?
I have attempted to rename the shaders both inside of their own scenes prior to import, and within the import settings <> to no avail. I am told I cannot rename a read-only node, etc.
Also, I have been looking in the $150 worth of books I bought and through a number of Google searches to learn the difference between referencing and importing a scene. Can anyone provide a link that would provide some useful reading material on the topic. Is there a benefit in this situation to referencing over importing or vice versa, or is that a different topic?