I was having some problems rendering shave fur with Renderman Studio 3. After working with Joe Alter, it looks like you need to do the following to get motion blur to render correctly when using Shave and a Haircut and Renderman Studio. Joe suggested:
"Switch the renderer to Maya Software and turn on 3D motion blur.
Then switch the renderer back to prman and enable motion blur."
I did some tests and it looks like you also need to go to Shave>Shave Globals>Renderman and switch "inherit settings" to Maya Globals, not Rfm Studio.
After doing this, I noticed that the fur created with Shave was rendering semi-transparent even on frames in which there should not have been any motion blur affecting the fur.
To solve that issue, Joe Alter suggested the following:
"this usually happens when hair has some time values that are outside of the
bounds of the shutter your camera has set.
ie - maybe your shutter in renderman is set up as absolute and you've given
it hair with 'relative' time settings.
joe"
After doing some of my own tests in the area Joe suggested, it looks like I found a setting that fixes the motion blur/transparency issue when rendering with RMS and Shave.
Under Renderman Globals/Features set "Shutter Opening" to 0,0
Under Shave Globals/Renderman make sure "Shutter Times Are" is set to "Relative"
I'm not sure why this works, but it seems to.
Also, under Render Settings/Quality change your Pixel Samples to 9,9 (default is 3,3) This will avoid your image having a noisy alpha channel