Hi all...
I have a question : I have to simulate short hairs and wondering wich is the workflow the better.
- I select faces for the skull and create hairs as NURBS output
- I add a paint effedt that I tweak
This zork quiet well, excpet that my starting NURBS curves are really too straight and aligh to the normal. Of course I can trweak them manually, but this is boring. Is there a quick way, using artisan may be, to draw the bend, curl or length of the curves??
Thx a lot