Hi, this is my first post at here. I hope someone who has good experience at the stage of Maya character rigging.
I'm now trying to do my character's shoulder rigging based on the article on Cane-toad.com's briliant tutorial(http://www.cane-toad.com/tuteRig_Shoulder.htm).
Everything going well so far, but finally when I finish the rigging, joints are moving very weird.
When I rotate my controlShoulder joint, It's OK with 2 axis (Y and X). In the case of Z axis, it looks good when I DON'T rotate any other 2 axis at all. But Z rotation doesn't work well with other 2 rotation.
I know that tutorial said it's expected and you can fix it with changing joint's rotation order. I tried all of rotation order, but nothing of them works well.
I attach my MayaAscii file. If you have some time to spare, please look at and make me correct.
http://briefcase.yahoo.com/bc/jdexforwords....ma&.src=bc
or
http://us.f1.yahoofs.com/users/8ff1f1f4/bc...cYBvx.Abe3h4KR9
MayaAscii file made by Maya 4.0.3