well, i dunno anything about particle simulation. from some of the samples in xsi, it seems like I need like 10000 particles to create any nice explosions/ fire/ smoke simulation?? i tried simulating 5000 over 100 frames takes a while already with my old p3... Does it require so much cpu power to preview simulations in real time?
i tried out different kind of simulations in xsi & i have no idea how use it to complete an animation
for most simulations, the biggest obstacle is the slow preview. in xsi, simulations require time to recaculate & hard disk to cache after i make any changes... for simulations more than couple thousands particles, it takes so long to start & finish. & it takes forever (or never ) to complete if I enable radiosity with hair, particles, etc.
anywayz < sigh >
after couple tests, hair & cloth seems rather stable with dynamics & such and renders fine. yet if I want to apply them to character animation for student reel, would that be a good idea in terms of the effectiveness & time? Well, I don't want to bother with them if they take lotz of time to tweak & would increase the render time dramastically.
oh, btw, how is xsi weaker than houdini in particle fx? Can I generate any kind of effects out there with xsi alone?
there are several 3d/2d standlone/plugin particle system out now. will we have a particle simulator in the fx tree someday?