Skelleton cartoon

What do you think? I have also a question. I dont know how I will do these thing around is chest. Should i use maya Clothes (never use it)?

Looks good! One big thing though...he has a noticable seam running right through the middle of him. You might try attaching the surfaces using the blend option, because right now it's obvious that it's mirrored.

For the wrap around his chest I'd try making the surface live, then drawing a NURBS curve that wraps around him as many times as needed. After that i'd create a nurbs circle, and line it up with the start of the curve and then use the extrude tool to make the surface. There might be an easier way, but that's the best I can think of right now. If you try that, let me know if it works for you.

What is he going to be used for?

Thx. The line in the middle it's normal , because i didnt finish him . Its for a contest.

You could achieve this many ways. You could just get the desired effect by applying a good color and bump map to the surface or if yer using maya try using the make surfaces live tool and draw the curves on the surface, duplicate the new surface curves, and loft them till ya get the desired shape. If ya want to use cloth, just convert the nurbs loft to high res polys and select the sash obj as the cloth object and yer character as the collision obj. Best of Luck.

Thx, will try that tonigh, but first i must first some tutorial.