I am adding curves as influences in the skin cluster. However I need to turn on the Use Components on in the skin cluster node to let CVs affect the skin. However as soon as I turn it on the model becomes black without going into painting mode. This is highly irritating because I cant see the deformations on the texture I have.
One way I found was to change hardware texturing option from the viewport menu. This allows me to see the texture, but this looks very different and over exposed so I cant see the deformations properly.
Can anybody help me with this viewport rendering issue? Thanks.
p.s. This happens in all machines I have tried