Skin Cluster Use Components Problem

I am adding curves as influences in the skin cluster. However I need to turn on the Use Components on in the skin cluster node to let CVs affect the skin. However as soon as I turn it on the model becomes black without going into painting mode. This is highly irritating because I cant see the deformations on the texture I have.

One way I found was to change hardware texturing option from the viewport menu. This allows me to see the texture, but this looks very different and over exposed so I cant see the deformations properly.

Can anybody help me with this viewport rendering issue? Thanks.

p.s. This happens in all machines I have tried

Hi,
I was wondering if you ever solved this problem because i am experiencing the same thing.
angelo_collazo@yahoo.com

thanks for your time.

QUOTE(angelo_coll @ 08/08/08, 08:50 PM) [snapback]289451[/snapback]
Hi,
I was wondering if you ever solved this problem because i am experiencing the same thing.
angelo_collazo@yahoo.com

thanks for your time.

I did solve it. And I think it has to do with the normals. You have to set normals again after you add curves as influences. I hope that solves the issue.

Try turning off the "deform user normals" in the skinCluster node. Hope it works. :slight_smile: