After skinning a model how do you remove joint orient without altering the location of the vertices? Ideally I would like to use a method that would not require me reskinning the mesh.
sorry mate but what do you mean exaclty?
have you skinned your mesh and there are values in your rotate x,y,z?or are you looking to zero out the joint orients in the attributes of that joint?
Thanks for pointing out the ambuigity. I was looking to zero out the joint orient after I have skinned an object without affecting the skinned object.
If I'm understanding what you're asking correctly, I believe that what you want to do is detach the skin and keep the history (Skin>Detach Skin>Options). You should be able to make any changes to joints and rebind the skin without any problems.