Hello,
I've run into an issue while trying to Mirror over the skin weights on a character I just rigged.
I'm using Maya 2011, and have set the skinning method to "Weight Blended", allowing me to incorporate the Dual Quaternion solver in certian areas.
When I mirror the weights, the normal skin weight values mirror over just fine, however the DQ blend weights are actually pulled from one side to the other, so now instead of being on both sides, they are no longer on the left, and only on the right.
Any ideas on how to get the DQ blend weights to mirror?
-WIll