Hi,
I'm wondering if there's a way, to move a vertex, based on the UV position.
More or less, I know I can calculate the position of a UV point, as well as a vertex point, but I'm wondering if this is the best way to tackle a skin slider plugin...
I want to compare or rather link a control to a UV selection, that when moved in 3D space, not in the UV editor, that the mesh can inherit or copy it's translations. seing as UV only allows 2D movements, I figured if I can find out that information, transfer that to the vertex and then move the vertex along it's U & V directions giving it it's new position.
I'm trying to take advantage of Maya's API with this one too, but as of yet, I'm not able to find anything that can get me this information, nore have I found any information on this online anywhere.
Does anyone know any tricks?
Shannon