I am a beginner, so sorry if this question has a really simple answer.
I've used curve flow to animate particles flowing along a spiral. I need to slow down the animation, by which I mean increase the number of frames and not decrease the frame rate. So for example, I still want the animation to start and end in the same place and have the same frame rate but take twice as long to finish, so that there are twice as many frames as before. It seems like there should be some simple way to do this, but since there are no key frames to push around when using curve flow, none of the methods I can find apply. Since I needed so many locators to direct the particles along the spiral, it also seems impossible to control speed this way. Thanks!