I've made a charecter ( a humanish tooth) out of various subdivision surface. Body, arms, legs etc. But when I put them all together I get unsightly seems at the joins. Is there an easy way of making the joins curved and smooth? Failing that, is there a hard way?Thanks
you eed to cmbine and merge the vertices (or edges) so that each shell shares its edges! so that maya knows how to continue interpolating!