Thanks so much Diogo!
I am new to Nuke, and I am trying to modify the script to include hours (and not include frames). Here is my attempt to edit
Text {
message "[format %2.2d [expression int((frame+offset)/108000)]]:[format %2.2d [expression int(fmod(floor((frame+offset)/1800),60))]]:[format %2.2d [expression int(fmod(floor((frame+offset)/root.fps),60))]]"
For this project this is perfect, since it is only a mock-up.
Can I also use this script for accurate timecode window burn, or do I need to modify it to be truly accurate at different frame rates? For instance, would I just swap in 1440 instead of 1800 if I am working at 24fps?
thanks again!
--David