hi
i have a problem with softbodies... and after trying to resolve it by my self i come here...
so: i have a softbody with a goal and springs. the goal is the same mesh with the position parent constrained by a rigidbody...
all seam ok but for some of them, the result is strange: here a link to see a playblast...
the attributes that seam to change something are the goal weight and the goalPP assigned by a texture and the goal smoothness but i don't understand how to set-up all that to work... i would like to obtain a soft mouvement for my puppet but or the puppet are too rigid or i obtain this excessive deformation
Help

another question: i tryed to assign a map to the goal weight via a mel script but it's not working:
here my proc that i wrote:
CODE
string $project = workspace -q -rd;
artAttrToolScript 4 "particle";
artAttrInitPaintableAttr;
artAttrValues artAttrContext;
changeToolIcon;
artAttrSkinPaintCtx
-value 1
-opacity 1
-usepressure 0
-clamp "upper"
-clampupper 1
-selectedattroper "absolute"
-importfileload ($project+"sourceimages/goalPP.iff")
-importreassign 1
-importfilemode "luminance"
-paintattrselected ("particle."+$particleShape+".goalPP");
artImportAttrMapCB artAttrCtx ($project+"sourceimages/goalPP.iff") "image";
thanks for help...
